Was trying to explain how resolution and sprite effects the look and feel of a game. Looked for a good web resource and couldn’t find one, so I made one:
GameTheory101.com
Dawn of the arcade: History of “Space”
Found a really interesting article:
http://technologizer.com/2011/12/11/computer-space-and-the-dawn-of-the-arcade-video-game/
-NeuroScr.
92% are connected by only four degrees of separation
This is really interesting.
http://venturebeat.com/2011/11/22/facebook-degrees-of-seperation/
The viral marketing power of social gaming has become more clear. If you can convince a friend of a friend of a friend of a friend to reshare information, “everyone” will have seen it. It’s very clear this type of marketing is very powerful. Games that incorporate social elements get a really nice low-cost guerrilla marketing advantage.
Website updated
Welcome to the new Cortex Games Website