Was trying to explain how resolution and sprite effects the look and feel of a game. Looked for a good web resource and couldn’t find one, so I made one:
An interesting series on game theory.
Dawn of the arcade: History of “Space”
Found a really interesting article:
92% are connected by only four degrees of separation
This is really interesting.
The viral marketing power of social gaming has become more clear. If you can convince a friend of a friend of a friend of a friend to reshare information, “everyone” will have seen it. It’s very clear this type of marketing is very powerful. Games that incorporate social elements get a really nice low-cost guerrilla marketing advantage.
Welcome to the new Cortex Games Website